Install Nuke Server to Connect Unreal Editor and Nuke Under the hood, UnrealReader incorporates Unreal’s Movie Render Queue system to provide an interactive compositing-oriented workflow directly inside the Nuke toolset. UnrealReader connects over a TCP/IP connection, allowing Unreal Editor to be running on the same machine as Nuke or on another machine, even across different operating systems. UnrealReader synchronizes Nuke with a sequence in your Unreal Map and streams render passes directly into Nuke. See About Nuke Non-commercial for more details.Īll images courtesy of Epic Games Subway Sequencer project, available in Unreal Editor from the Epic Games Launcher. You can also use UnrealReader in the non-commercial versions of Nuke Studio and NukeX. Note:UnrealReader is available with Nuke Studio, NukeX, Nuke Indie and Nuke Non-Commercial licenses. UnrealReader makes it quick and easy for you to generate live renders from Unreal Editor and control the results in Nuke, by breaking objects into layers, separating passes, building environment maps, and tweaking shot framing. The UnrealReader node connects NukeX or Nuke Indie to Unreal Editor using the Nuke Server plug-in. Important Information on Running Nuke Server.Render Using the Unreal Movie Render Queue from Nuke.Load Stencil Layers from Unreal in Nuke.Choose Unreal Maps and Sequences in Nuke.Install Nuke Server to Connect Unreal Editor and Nuke.Visualize Unreal Scenes in NukeX and Nuke Indie.
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